AI Insights · Timothy · April 2024
Top 5 Trivia Games in South America Q1 2024
In Q1 2024, the top five trivia games in South America showcased varied trends in downloads, revenue, and active users. Sensor Tower provides comprehensive insights into these applications' performance.
In the first quarter of 2024, the top five trivia games on a unified platform in South America demonstrated diverse trends in downloads, revenue, and active users, according to data from Sensor Tower.
Peak - Brain Training from Synaptic Labs saw its weekly revenue peaking at approximately $4.7K in the first week of January, then gradually declining to around $3K by the end of March. Weekly downloads experienced an initial increase, peaking at 6.5K in the week of January 22, before stabilizing around 4K towards the end of the quarter. The app maintained a steady number of weekly active users, fluctuating between 65K and 70K throughout the period.
Kahoot! Play & Create Quizzes by Kahoot ASA exhibited a significant rise in weekly downloads, starting from 12.5K in early January and reaching a peak of nearly 68K in mid-March. This growth was mirrored in its weekly revenue, which increased from $1.8K to over $4.4K by the end of the quarter. Active users also saw a substantial rise, growing from 185.7K to 322.9K over the same period.
Trivia Crack from Etermax, a popular choice in Argentina, maintained a high number of weekly downloads, starting from over 106K and stabilizing around 91K by the end of March. Weekly revenue showed moderate fluctuations, peaking at $2.4K in late January and again in late March. The app's active user base remained robust, averaging around 400K throughout the quarter.
Party Roulette: Group games by GreenTomatoMedia experienced a steady weekly revenue, hovering around $1.4K to $1.7K. Weekly downloads, however, showed a slight decline from 4.2K at the beginning of January to approximately 3.3K by the end of March. The number of active users remained relatively stable, averaging around 51K to 55K.
Elevate - Brain Training Games from Elevate, Inc. saw a consistent weekly revenue, ranging from $1.1K to $1.9K throughout the quarter. Downloads remained modest, with weekly numbers fluctuating between 500 and 700. The app's active user base was stable, maintaining around 3K users each week.
For more detailed insights into the performance of these applications, visit Sensor Tower.